![]() ![]() Ammo has a stack size of 99, but most consumables have a max stack size of 3. My scripts set inventory stacks to the maximum number just before you use them, which could be two different values for multitools. ![]() They are treated as consumables in some places, and ammo in others, and this results in the size of the inventory stack changing. Yeah, as I said in the first post, there's some odd coding around multitools. I just noticed a strange behavior for Inf Consumables. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.But I could not find fury/energy, tried double, float, 4 bytes, etc. If current armor/max armor could be added to a table, that would make a nice Adamantium armor.Ĭan you tell me how some of those numbers are stored? I found hp with CE, it's just plain double byte. When I changed the max to 100 and left the 'current' durability 700, the protection went up from 1 to 7. When I changed a 700/700 max durability to 7000 my protection dropped. One thing I noticed looking at that was how durability affects protection on armor. So my one pistol had 100 shots for instance, good thing I had the infinite ammo cheat on They seem to get called for weapon stats among other things as well. ![]() The dodge ones are generic 'read float' functions I was checking out. Yeah sorry, just the ones under 'My Cheats' were tested. ![]()
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